One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." The time for an egg to hatch was shortened as well. Many weapons and equipment from the first game are brought over as well as new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their own attributes. [8][9], The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. Metal Gear 2: Solid Snake[a] is an overhead action-adventure stealth video game[b] released by Konami for the MSX2 computer platform in 1990. It is the second game released in the Metal Gear series and the seventh one chronologically. A major oil crisis seriously affects the global economy in the late 1990s, with petrol deposits running out faster than previous estimates. By the end of the train ride, Kojima had already envisioned the basic premise for the game. In a radio call to George Kesler during the final battle with Big Boss, a rumor is mentioned concerning Big Boss's reconstruction as a cyborg under the Snatcher Project. Campbell's second frequency, which originally could only be learned by checking the rear side of the MSX2 version's packaging, is now given to the player instead. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. "[1] Much of its gameplay and many of its plot elements were used again in Metal Gear Solid eight years later. By the end of the train ride, Kojima had already developed the basic storyline for the entire game. He also indicated that the ending sequence was meant to show their emotion towards the MSX system due to it ultimately being the last game they worked on for that console. Health and carrying capacity are increased each time a boss is defeated. Because the North American version came with a condensed manual that did not include the information that the game required, Konami posted the solutions to these puzzles in a FAQ page on their official website.[4]. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with special attributes each. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. CONTROLS. Such steps proved unnecessary when Czech scientist, Dr. Kio Marv, successfully bio-engineered a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. Le jeu a été développé par Konami Computer Entertainment Japan et édité par Konami en novembre 2001 sur PlayStation 2. Snake incapacitates Madnar when the latter attempts to attack him. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. The game is accessible from the main menu of Metal Gear Solid 3: HD Edition, and is identical to the PlayStation 2 release. Take your favorite fandoms with you and never miss a beat. A mark will appear on the player's feet when making a noise while walking on certain types of terrain. Snake learns from Dr. Madnar that Big Boss, Snake's former superior, survived the events of the first game and now leads Zanzibarland. Metal Gear Solid, however, retcons this account by having the current nuclear-armed nations maintain their stockpiles, with the reduction of nuclear weapons via the START-3 Treaty serving a prominent role in the story. While the portraits in the MSX2 version were modeled after real life celebrities, the new portraits were instead designed to more closely resemble Metal Gear Solid illustrator Yoji Shinkawa's character designs in the later installments. Wii/バーチャルコンソール版「METAL GEAR 2 SOLID SNAKE」 Wiiポイント:800ポイント ※本ソフトは「Wii」専用ソフトになります。 「バーチャルコンソール」とは、過去のゲーム機で発売されたゲームソフトをWii上で再現したものです。 Mega Drive, three Konami developers were asked which game they wished to be ported on the Sega Mega Drive, with their answering Metal Gear 2. However, most vehicles still relied on oil. In 1970, Solid Snake was foreseen in a prophetic vision by Elisa and Ursula as the son of Big Boss that would \"save the world.\"In 1972, David and his twin brother Eli were born as a result of the secret government project \"Les Enfants Terribles,\" designed to create the perfect soldier, using the genes of the \"Greatest Warrior of the 20th Century\" Big Boss. The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher), which enhanced the music and sound effects beyond the MSX's basic capabilities. Konami As he tries to escape, Snake meets Big Boss. The first port of Metal Gear 2 to another platform was the Japanese feature phone version released on October 1, 2004 as a downloadable app on i-mode, EZweb, and Yahoo! Metal Gear Wiki is a FANDOM Games Community. Deciding when exactly Solidus Snake died is a fun one, as the character is technically killed by Raiden in Metal Gear Solid 2. He unveils the algae to the World Energy Conference in Prague and was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibarland, a Central Asian country established in 1997 after a successful independence war against the Soviet Union. The twins were also to serve as an insurance policy for the Patriots, should Big Boss ab… "[15] Nickolai Adkins of 1UP also noted how much of the scenario and plot elements in Metal Gear 2 were recycled in Metal Gear Solid, ranging from "Snake emerging from retirement to rescue a kidnapped non-soldier personnel" in the beginning to "an escape sequence where Snake is accompanied by his female accomplice/love interest" at the end. However, the radar is disabled when the game enters alert phase. The MSX2 version requires the use of either, a floppy disk drive or a Game Master II utility cartridge to save progress. He also intended to avoid using a background music as much as possible in order to emphasize auditory senses among the enemy, such as hearing footsteps. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. The Japanese version was re-released as part of the Metal Gear 20th Anniversary: Metal Gear Solid Collection set, included on a PS2 disc along with Metal Gear, but with none of the other extras from the Subsistence release. "Theme of Solid Snake" also made an appearance in Nintendo's 2008 crossover fighting game Super Smash Bros. Brawl. The origin of the Metal Gear series begins in 1964 at the height of the Cold War. Hideo Kojima (director) The MSX2 version of Metal Gear 2 was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. The transceiver screen now displays Snake's face as well as the face of the character he's currently communicating with. [13] A hand drawn conceptual map of Zanzibar Land. It takes a lot of the elements from Metal Gear and refines them. Unlike the first MSX2 game, no official English localization was produced (as Konami had already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International.[11]. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold while avoiding detection from soldiers, cameras, infrared sensors, and other surveillance devices. Designer(s) Since the early development of the game, Kojima intended to expand the search function of soldiers to beyond a single screen, in order to further challenge players in planning strategies regarding the entire map. F2 - Shows the weapon … Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. 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